![]() When making a very complex game like Age of Wonders you need to give things time to mature. Lennart Sas: It’s a mix of both actually. GameWatcher: How do you plan what’s in each new expansion? Do you listen to what the fans are requesting, or is it more an opportunity to add what you wanted to add in the base game? ![]() We want to give good value for money, and rekindle interest in the game that may have faded over time. Some people cut them up into smaller pieces, we also see some people selling what are essentially expansions as full sequels, but as old-school gamers we prefer to do things the traditional way. I’m not sure it’s the best business sense, but we prefer giving players a whole bunch of new features packed together for a whole new experience. ![]() Lennart Sas: We’re all very old-school gamers, and we just really like those big expansion packs. ![]()
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